The most important Evony technologies
Researching technologies is pretty important in Evony, so I thought I’d write an article about which technologies you should go for first. After a few months of play time you should have all technologies at level 10, but choosing the right order of researching them can give you an edge in the game on a new server starting up. You have 3 types of technologies in Evony, resource bonus technologies, combat technolgies and city technologies. Some technologies are way cheaper and take less time to research than others, so this is also something you should think about when deciding what to research next.
I usually start with informatics and the resource bonus technologies on a new server. Agriculture, lumbering, masonry and mining give you bonuses to your base resource production, 10% for each level, and are pretty cheap and quick to research. Informatics is used to scout flats, NPC villages and other players so that is very important too. Archery gives you a bonus to your archers range, with matters a lot in outcomes of battles where lots of archers are included, so as soon as you start getting a few thousand archers or more it’s important that you try to get the archery technology as high as possible.
You’re not going to max the important technologies right away, but try keeping them a few levels ahead of the others. Getting informatics and archery to level 10 should be done pretty quickly though, since it will help you a lot especially when farming NPCs, and NPC farming is a huge part of Evony. The other important technologies in my opinion are medicine, horseback riding, compass and military tradition. Military tradition increases your troop training speed, medicine saves some troops from dying in combat, horseback riding increases mounted speed and compass increases foot soldier speed. Overall the combat technologies are the most important, the reason you also research bonus production technologies is cause they are very cheap and fast to research. City technologies are not that important at all, but with time all of your technologies should reach level 10. Here is a list of the various technologies in the game.
Resource bonus Technologies.
Agriculture.
Lumbering.
Masonry.
Mining.
Combat Technologies.
Archery.
Compass.
Horseback Riding.
Informatics.
Iron Working.
Medicine.
Metal Casting.
Military Science.
Military Tradition.
Privateering.
City Technologies.
Construction.
Engineering.
Logistics.
Machinery.
Stockpile.
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logistics is combat since it is the troops who use it not your population.
someone
15 Feb 10 at 5:38 am
military science is what speeds up training not military tradition, military tradition is what increases attack of your troops
Robert D Fisher
1 Mar 10 at 12:52 am
Where do you go in the game, what do you click on to learn techs? Thanks.
Jay
6 Mar 10 at 4:05 am
Jay, build an Academy to research Techs.
JeyReply
9 Mar 10 at 9:57 pm
more cities = more academies = researching in parallel. I know people who have concentrated on one city, and are way behind on research – so build the cities even if you keep them small – just for the extra academies.
Upgrade all your academies – at least in cities you care about. Some skills only work if the current city has a high enough academy. In the academy where you research you will see the current level e.g. lv.6/Ct.0 that Ct.0 means your current city has zero benefit because its academy isn’t high enough.
Charduz
25 Apr 10 at 2:27 am
In age1 there was a problem with archery and horseback riding lvls. If arch wasnt high enough then your cavs reached their destination before your arch hit and all was lost. Is it the same in II?
Hailden
30 Apr 10 at 2:28 am