Archive for the ‘war’ tag
Wage war without declaration
In Evony Age II you have to declare war on someone before you can attack them. There is a wait period from when you declare war until you can start launching the attack, I believe that period is 8 hours now. However, if you use the Wage war without declaration stratagem you can start attacking your opponent right away. You have a two hour window to do this. Seems like a very useful stratagem, and one of the cheapest offense stratagems also.
Evony loyalty explained
Loyalty is important in Evony, and your goal should be to have your cities at 100 loyalty at all times. This is the maximum loyalty that you can have. Evony updates your loyalty every sixth minute, this is called an Evony tick, and if your citizens are unhappy by something your loyalty will decrease by 1 every tick. Your loyalty can also decrease if you happen to be attack, this is how you conquer cities in Evony after all. With every successful attack against your city your loyalty will go down. Loyalty is closely relation to tax rate and public grievance, more about this here.
In the start of new servers you’ll manipulate loyalty with comfort reliefs every 15 minutes to keep your population at maximum with 100% tax rate. This is only the first weeks of the server however, when resources are cheap. After that you’ll just keep your tax rate at 0% all the time and thus have loyalty at 100 all the time. Read the rest of this entry »
Evony alliance positions
There are five different positions in an Evony alliance. All members in an alliance start out as a standard member, they can’t do anything special in the alliance apart from quitting the alliance. If they quit they will loose 10% of their prestige, this goes for any type of alliance member.
The next rank in the alliance is the officer. They have the permission to accept new members to an alliance, but they can not promote any members to higher positions. They can also send out alliance invitations. There can be a total of 10 officers in an alliance, the total number of any kind of member in an Evony alliance is 100. Read the rest of this entry »
Evony endgame – checking if opponent is online
Before attacking, and especially scout bombing, strong players in the endgame of Evony it is important to figure out if they are online or offline. If they are online they can just keep their gates open if you send archers or cavalry at them, and close them if you send scout bombs having all your scouts die on their fortifications. Here are a few tricks you can use to figure out if the player you are about to attack is online.
If his gates are open you can start sending a 100k scout bomb to the target. You send 1 scout on a scout mission to land at the same time or 1 second after the scout bomb attack. Turn back the 100k scout bomb at the last second. If you see the gate is suddenly closed you know the player is online and closed his gates to defend against the scout bomb. Read the rest of this entry »