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Archive for the ‘patch’ tag

Patch notes for 10. June 2009

with 4 comments

A few days ago there was a new patch with a couple of fairly big changes to battle mechanics. As I’ve said in comments on the site I’m on vecation right now, so I haven’t had time to check out the new changes yet. Feel free to discuss them in the comment section here though, and I’ll check them out as soon as I have time.

  • Rolling Log – The range on this fortification has been reduced.
  • Rockfall – Now called Defensive Trebuchet.
  • Defensive Trebuchet – This fortification has significantly longer range than Rockfall.
  • Defensive Trebuchet Description – Excellent at destroying enemy siege weapons, a trebuchet will only get one shot per battle and must then be rebuilt and reloaded.

Written by Iwind

June 15th, 2009 at 6:38 am

Patch notes 2. June 2009

with 4 comments

UMGE is listening to it’s player base and have started posting patch notes when the patches are being applied it seems. This is really good news, since we know will actually know what’s happening. The defensive trebuchet seems pretty cool, looking forward to try that out. Read the rest of this entry »

Written by Iwind

June 2nd, 2009 at 2:21 pm

Video Guide for conquering level 10 NPC

with 27 comments

This is a video of me conquering a level 10 NPC village today after the new patch. The sounds is not that great, but I had a lot of fun making it so I decided to post it anyways. This is from 1. June after the ballista nerf patch, and even with this patch conquering a level 10 NPC isn’t that difficult. It took me 42 minutes from first attack till it was conquered. Here are the video and the troops that I used as well as losses. Read the rest of this entry »

Written by Iwind

June 2nd, 2009 at 2:56 am

Ballista Nerf and rockfalls patch June 01.09

with 23 comments

It seems there has been another change to the way ballistas work when attacking NPC villages. They have been changed in a patch June 01.09 but no patch notes have been released. It is really a bad habit to change the mechanics of the game without releasing patch notes, and I hope UMGE will stop doing that.
Read the rest of this entry »

Written by Iwind

June 1st, 2009 at 1:10 pm