Archive for the ‘Lumbering’ tag
Lumbering
Lumbering as the name implies, pertains to the production of lumber for your city. This technology allows your city to efficiently produce lumber for building purposes or trading purposes. To upgrade you lumbering technology, you can upgrade it via the academy building in your city. Just like other technologies, each time you level lumbering it will increase your lumber production by 10% for every level upgraded.
Each time you upgrade, remember to have the prerequisites and costs ready. For example, for you to upgrade you lumbering to level 4, you need to reach the prerequisite level for level 3, and must have built a level 1 academy, and a level 4 sawmill, and pay the cost of 4000 lumber, 800 iron and 9600 gold, and wait for the build time which is around 1hr and 4 minutes. You can find more details in the table below. Read the rest of this entry »
The most important Evony technologies
Researching technologies is pretty important in Evony, so I thought I’d write an article about which technologies you should go for first. After a few months of play time you should have all technologies at level 10, but choosing the right order of researching them can give you an edge in the game on a new server starting up. You have 3 types of technologies in Evony, resource bonus technologies, combat technolgies and city technologies. Some technologies are way cheaper and take less time to research than others, so this is also something you should think about when deciding what to research next. Read the rest of this entry »
Guide to conquering high level villages from active players
If I’m going to conquer a city in Evony I want it to be a city worth keeping. For me that is a city with high level buildings and several high level barracks. New players with low prestige usually don’t have villages like that, so when I try to conquer cities it is usually cities from high prestige active players. It can be very difficult to conquer a village from a high prestige active player, so I thought I’d explain how I do it. Read the rest of this entry »

