Archive for the ‘alliance war’ tag
Evony loyalty explained
Loyalty is important in Evony, and your goal should be to have your cities at 100 loyalty at all times. This is the maximum loyalty that you can have. Evony updates your loyalty every sixth minute, this is called an Evony tick, and if your citizens are unhappy by something your loyalty will decrease by 1 every tick. Your loyalty can also decrease if you happen to be attack, this is how you conquer cities in Evony after all. With every successful attack against your city your loyalty will go down. Loyalty is closely relation to tax rate and public grievance, more about this here.
In the start of new servers you’ll manipulate loyalty with comfort reliefs every 15 minutes to keep your population at maximum with 100% tax rate. This is only the first weeks of the server however, when resources are cheap. After that you’ll just keep your tax rate at 0% all the time and thus have loyalty at 100 all the time. Read the rest of this entry »
Evony endgame – checking if opponent is online
Before attacking, and especially scout bombing, strong players in the endgame of Evony it is important to figure out if they are online or offline. If they are online they can just keep their gates open if you send archers or cavalry at them, and close them if you send scout bombs having all your scouts die on their fortifications. Here are a few tricks you can use to figure out if the player you are about to attack is online.
If his gates are open you can start sending a 100k scout bomb to the target. You send 1 scout on a scout mission to land at the same time or 1 second after the scout bomb attack. Turn back the 100k scout bomb at the last second. If you see the gate is suddenly closed you know the player is online and closed his gates to defend against the scout bomb. Read the rest of this entry »