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Protected Cities and Conquest status

with 51 comments

A while ago Foxybunny made a thread in the official Evony forums requesting some feedback on some changes they are planning to make to Evony Age 2. As you probably all know, it is currently not possible to launch normal attacks against other players in Evony Age 2, and many players are not happy with this. It is not possible to conquer other players cities either, like it was in Evony Age 1.

One way Evony is thinking about changing this is to let players choose if they want to be in conquest mode or not, they can change their conquest status on and off as they wish, probably with some delay in between. If your conquest status in turned on you can make normal attacks against other players who also have conquest on, and you can also conquer their cities.

Another thing they might introduce to Evony Age 2 is the option of making some of your cities protected cities. The protected cities may never be conquered by other players even if your conquest status is on, but they may still be colonized. I’ve posted the suggested changes below.

Conquest status.

  • Players would be in Colonize status by default
  • In Colonize status, players may only colonize others and be colonized
  • In Conquest status, players have the choice of attacking or colonizing other players in Conquest status, and may be both attacked and colonized by others
  • Only players in Conquest status may be outright attacked, regardless of the status of the attacker
  • Players may choose to put themselves in Conquest status at any time
  • Leaving Conquest status would have a delay timer, so that upon choosing to change out of this status a player would have to wait a period of time (to be determined) before the change took effect
  • During this delay, players may still be attacked by others
  • Sending further regular attacks against other players would reset or cancel the delay timer (to be determined which)
  • A player in Colonization who sends troops against a player in Conquest status would automatically flag themselves for Conquest status
  • Upon doing so, players would be given a warning pop-up that they are changing status and asking if they want to proceed
  • Players may choose to proceed (and switch to Conquest) or cancel the march (and remain in Colonization)
  • A player in Conquest status may not send attacks of any kind against a player in Colonize status
  • Uprisings and suppressions would have nothing to do with player status and would continue as normal. Uprising or suppressing would not flag a player for Conquest status under any circumstances.

Protected cities.

  • Players may choose up to one half of their maximum allowed cities to be unattackable.
  • “Maximum allowed” cities would be established by their title (i.e. Baronet, Furstin, etc.)
  • Protected Cities may not be conquered by other players but may still be colonized
  • Players designate which of their cities are their Protected Cities
  • Players may not change their minds and designate different cities as Protected
  • Players may not launch attacks against other players from their Protected Cities

I’m really interested in hearing what the readers think about this. To me it seems like a pretty cool idea if they can manage to implement it in a good way.

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Written by Iwind

May 11th, 2010 at 1:31 pm


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51 Responses to 'Protected Cities and Conquest status'

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  1. Now this is sounding good. Adding the attack and still being able to coloniize this is sweet. Go for it.

    Victor thomas

    11 May 10 at 10:06 pm

  2. yes i welcome this i think it would be great to give the players the chioce. i myself like the conquest option over the colonization. this option gives more substance to the game being able to chose between both!

    Odin-FIERCE NA4

    12 May 10 at 3:44 am

  3. i very much like this proposal. go ahead immediately.

    Oomplayon

    12 May 10 at 6:02 pm

  4. the option should be once each alliance hit that declaration of war button each alliance in war would be able to conquer or colonize the opposing alliances members castles otherwise this can never be considered a wargame someone has to lose more then a lousy 10%

    Blackjax

    12 May 10 at 9:01 pm

  5. why not just make colonize servers and conquest servers…i prefer the conquest but id like to try both but having both options on one server will further bring agravation.

    bob

    13 May 10 at 10:39 pm

  6. Please, no.

    With all of Evony’s recurring glitches, this band-aid is going to corn-hole a lot of people when it goes wrong.

    If you want to Conquer, just please leave Age II alone and go back to Age I! It already has everything you want; there’s no need to make Age II more like Age I. Allow it to be its own game.

    Randolph

    15 May 10 at 12:26 am

  7. three words…make it happen.

    CapCapuelt

    15 May 10 at 8:50 am

  8. I like the idea. But I think that people will attack and conquer then set it back to colonize. There should be a 24 hr limit after you press the button.

    Or just the simple fact that if you level up to say DUKE, then the war is on, and you may be conquered. When you are in 7 day protection it warns you not to upgrade to lvl 5 Town Hall, the same thing could happen with lvl up past DUKE.

    I have played a very long time now, and the game is lame now. Its a dead horse! There has to be a solution soon!

    For instance, when you want to get into a position to take the Capital, if someones there you can only ask them to move politely. If they refuse they can camp there for as long as they like. Its a waste of time for them to be there as one guy cant do it alone. This seems to be a flaw.

    The attack times are way too long also. Short attacks that cause damage and get you rewards seems to be a must in this style of game.

    BLUDGEON

    16 May 10 at 6:57 am

  9. Sounds like two separate games… maybe they need an AgeII – Light and and AgeII – Dark.

    Kerri

    18 May 10 at 7:18 am

  10. When are they planning on bringing this update out? Or is this the – if we write about it, they will do it kinda thing??

    Smashergood

    19 May 10 at 4:02 am

  11. I join the others in the request for an attack option. I think the solution is pretty simple, if ur alliance is at peace, colonizing is only option, but going to war allows attacks. The player option is better than nothing, but it seems then that evony is split into two different games. As far as new players, keep the week truce, and then add a few more for attack free but colonization available. I don’t like the idea of a conquest mode player only being able to colonize a player who chooses to stay in colonization mode. There are those who will take advantage of their protection, because once they’re colonized they are completely safe and can do whatever they want, attacking ur valleys for instance. Please fix this game quickly, I’m only playing because i am interested in conquering a lvl 12 historic, after that, no war’s no me.

    Alan

    20 May 10 at 3:14 am

  12. now your talking the game the way it is now is so boreing i was thinking of finding another game or going back to age 1

    JONESY

    23 May 10 at 11:35 pm

  13. I really like the proposed changes, except that players in attack mode should still have the option to colonize cities that are not in attack mode. I’ve played age1 and often went to bed worried that when i wake I will have only 1 city left. I really like the colonization but would also like full out war.

    Jayson

    24 May 10 at 6:58 pm

  14. btw, I also like the comment about having a maximum rank for colonization. A duke should be able to have a large enough army to defend against attack.

    Jayson

    24 May 10 at 7:01 pm

  15. I think Allan hit the nail on the head there. You join an alliance…they have disclaimers saying if they are peaceful or warriors. You join the alliance that suits your game play.

    Peaceful alliances can be colnized only and vice versa. Warrior alliance or guys that set there buttons to war, can conquere other warriors willing to risk the inevitable like in AGE 1.

    I keep reading people thinking Age 2 and Age 1 are different games. I dont agree, Age 2 is just Age 1 improved to the next level. They added features and graphics. I dont think its a different game nor should it be played much different.

    Kind of like Windows xp and Vista and now the improved Windows 7. They arent ment change computing, they are ment to be enhancements and visually enhance computing for users. If I wanted different Id get LINUX.

    Blugeon

    26 May 10 at 11:39 pm

  16. yeah, you can make lots of friends on evony and you can make boyfriends,, you cann get help on the game if you need the :p

    lucy

    28 May 10 at 11:32 am

  17. heay,, you can have many logging then one i have two but i can’t get on it in school if everyone know how tell me???:P

    lucy

    28 May 10 at 11:49 am

  18. love the idea. bring it on. too many players in evony one attacted when you are not online and you loose all your cities. thats a lot of hard work down the drain. for long time players maybe its time to try a new game if they are bored.

    melash

    31 May 10 at 10:54 am

  19. that would be great for people who r still learning the game not to loose there castles immediately after turning their town lvl to 5. it would keep a lot of people enjoying the game. not just that allis could be built up in peace if they choose without worry of war or having to rush to the aid of another that might have joined but is to far to help in time.

    Big Bird

    3 Jun 10 at 10:15 am

  20. >RANDOLPH< I like playing age 2 and I would like the option, im fed up with reading 'go back to age1' for whatever reasons. It can only be a good thing to have the option as long as it is implimented correctly. Good idea, do it!!!!

    Tanya

    9 Jun 10 at 12:21 am

  21. I like some of this, BUT I THINK it would be far simpler to simply allow only ONE Protected city, sort of like a capitol, and to allow everyone to attack and be attacked just like in Age I. The only thing that needs to be fixed in favor of new players, and indeed the only thing that ever needed to be fixed in the first place, was and is the Beginner’s Protection period. It should permit the player to upgrade their Town Hall without the threat of losing BP status, and it should allow DOUBLE CONSTRUCTION throughout it’s duration, possibly with more troop building related Quests.

    The Random God

    9 Jun 10 at 6:53 pm

  22. E2 sucks – im out. Started playing Eve instead which is much much more interesting

    Sam

    11 Jun 10 at 9:06 pm

  23. age 2 really has no sense any more…
    wheres the war gone…Abd Evony Fun.
    pound the city til loyalty at zero, then colonise
    the defence has always the chance to take back.
    same rules as age 1 but have the chance to ragain your
    city.. nothing wrong with a good plunder..
    new changes last week don’t work!…
    whats the point of loyalty in your city and why research privateering????

    micat

    12 Jun 10 at 7:06 pm

  24. This is what I don’t understand why take a very successful game that hundred of thousands of people have played for a long time and continue to play, then decide to upgrade it with some interesting new features, but completely change the hole point of said game, and as a consequence make the new game (age2) completely redundant and utterly pointless. Please tell me with the new colonization attack, if that’s what you want to call it, what is the purpose of being in an alliance, building troops etc, etc. It only goes to show that not much thought went into the development of age 2. If a few people have been complaining that there cities have been taken while they have been off line, and all there hard work goes down the drain iv got news for you, you can be colonized while you are off line, and there is little chance you can get out of it which to me isn’t an improvement and really im sorry, but it’s only a game. At least before you had a better chance of putting up a fight, and having some fun in the processes. Age 2 isn’t a newer version of age one it is age 1 married in an unholy union to farmtown and monopoly that renders it utterly null and void. I don’t know what the evony developers where thinking, but they sure created a mess for them selves. So what’s going to happen is eventually, and probably in the not so distant future, there will be a mass exodus back to age 1 because let face it, your core demographic are age 1 players that like to play evony, and the remaining players will be the ones that don’t want to fight any one, and want to be left alone, and build there cities in futility, but those people wont spend $ because what’s the point, and soon they will get bored with holding hands and singing and leave, and you and your investors just sank what ever you did into a complete flop. But age 1 wont be booming ether because many people have transferred there accounts or after seeing the possibilities of age 2 will be put off completely and wont bother. There are a lot of problems with this new game that seams more like a test model than a fully functioning playable game. So for evonys sake you better do something quick and clean up the mess.

    peter sellers

    13 Jun 10 at 12:02 pm

  25. I don’t like thew idea of encouraging more aggression. As a new player, it is very hard to have any enthusiasm for a game when someone 40 times as powerful colonizes your city as soon as you leave protected status. And why are these people attacking the small fry? Why aren’t they attacking each other? Just bullies i guess. But seriously, if you want to attract new players you have to give them an environment where they can last long enough to learn the game and have a stake in it. Thank you.

    Ruster

    14 Jun 10 at 3:03 pm

  26. It could be a good idea, with some modificatons. Protected cities should not be “permanent”. A.K.A. you need to allow players to switch which cities are their “protected” cities in conquest mode. Of course you would have a delay timer to prevent abuse and any conquest attack would cancel the switch. Also, on main player screens, you would need to say which mode the player is in (either colonization or conquest). and each city should have a clear label whether it is “protected” or not. Other than that I think it’s a great idea because it promotes warfare and prevents areas from becoming too settled.

    Britannia

    14 Jun 10 at 9:29 pm

  27. @ Blugeon

    I totally disagree and think your analogy doesn’t help your argument. Age I and Age II are very very different games because of the focus in Age II about colonization, rather than conquest, completely alters the gameplay and the way players interact with one another. Upgrading your computer software adds new features while removed old ones and patching flaws. Age II and Age I are very different beasts because they have different focuses.

    Britannia

    14 Jun 10 at 9:33 pm

  28. I hate it. I’m one of the ones that spend on this game, and to have some moronic teenager etc, take one of my hard, and long time, built cities and npc it, is wrong. Fine, have your stupid conquer, but make it possible to get your city back. No npc’ing them. As for a comment, I absolutely agree with the person that said ‘if they want Evony, Age I…then go back to it’. And stop listening to the the ones that simply want to destroy other players in some stupid concept of making them feel better about themselves.

    Tatania

    15 Jun 10 at 2:09 am

  29. This is a terrible idea.

    Either Evony is a brutal war game like Age I, or it is a sim game with a small conflict element like Age II. You simply can’t have both at once in the same world.

    No one besides very powerful “bully” players (Evony’s words not mine) will turn on conquest mode, to prey on those weaker players dumb enough to toggle it on before hitting Prinzessin. When you add in the protected cities factor, it makes me wonder what the point is… you don’t want to waste a slot taking over a less desireable enemy city, you want one of their good ones.

    What Age II needs is a “Plunder” button that allows for raids against other cities to steal resources as an alternative to colonizing, not an “optional” attack button.

    Paradigm

    15 Jun 10 at 2:25 am

  30. Weird…was reading a post and it was slightly critical but not rude or obnoxious or anything. Then I had to restart the browser and now it’s gone. So much for allowing everyone’s opinions on this site.

    Dwyn

    15 Jun 10 at 3:43 am

  31. i think the at war option best that way small players are protected but can still use colonization

    Brumber

    15 Jun 10 at 7:29 am

  32. the at war option suggested seems the fair option thus protecting smaller players and a lot of other players that like to build and use diplomacy and trade.of course they can still be colonized

    Brumber

    15 Jun 10 at 7:31 am

  33. Now this is sounding great news. Adding the attack and still being able to coloniize this is good for which we hv been waiting for.

    ajay

    15 Jun 10 at 9:42 am

  34. as an alternative or addition any npc cities taken by a player should be open to attack.

    Thargor

    15 Jun 10 at 9:48 am

  35. having played age 1 for a very long time age 2 was a great upgrade on age 1 and the extras have made me switch
    this can only add more to age 2 and i welcome the option now bieng open for a city take down and look forward to having this option once again

    sircarlosa

    15 Jun 10 at 10:17 am

  36. This sounds like too much hassle, especially “protected cities” part of the deal. Plus, if conquest mode can’t attack colonization mode, most people will be out of option for attacks. It’s a step further, but I am dubious.

    Zero

    15 Jun 10 at 7:43 pm

  37. I would like to see more newbies getting a chance to build and getting into the game. Rather than them being colonised soon after protection is gone by the larger players just for the sake of full filling there quest status. It would be a good stratagy if the alliance that declares war on another that all the members of the declarer losses all the colonised city’s that they have in favour of going for the alliance city’s they declared upon. This would bring about better team work within the alliances both by the offender and defenders. Evony 11 is far to individualized in comparison to Evony 1.

    geo

    15 Jun 10 at 10:21 pm

  38. I agree with Allen:
    I join the others in the request for an attack option. I think the solution is pretty simple, if ur alliance is at peace, colonizing is only option, but going to war allows attacks.

    Rod J

    16 Jun 10 at 4:19 am

  39. you could make so you cant conquer till enemy has 3 cities and only 1 can be protected, then it would be up to the protected city to protect his satelites. That would give people the oppurtunity to get ahead and stay in colonise mode until they feel strong enough to go into conquest mode and if you wanted to go back to colonise mode you would have to abandon the 3rd city. If you had a ongoing feud and your nemesis had the option to switch after a week or a day, would be frustrating. It would be like attacking somebody and they teleport.

    rastis

    18 Jun 10 at 12:53 am

  40. I think thats a bad idea.

    They amde it only possible to colonize because players were attacking others in agte 1 and plundering them down until they ahd nothing left.

    This caused them to quite.

    Whenh someone quties it’s good business that evony losses.

    So to amke it not happan they made age II

    Notw: if someone wnats to attack and plunder someone they can play age 1. Othewrwise they should and need to stay out of age 1.

    Ethan

    21 Jun 10 at 10:02 pm

  41. You said you needed someone to assist you with writing, I’ll volunteer.

    Vikki

    22 Jun 10 at 12:14 am

  42. The thing that bothers me is that I play this game as a game! I’m not going to spend a cent doing it. That was the reason I started because it was free. I don’t like the fact that someone with their credit card can just come along and take what litteraly has taken months to produce and claim victory over me! Then join forces with others of the same ilk and steal from others on a grand scale! Thanks for letting me vent!11

    Carl

    24 Jun 10 at 3:38 pm

  43. 3 words make it happen

    JINKAZAMA FROM NA1

    30 Jun 10 at 12:17 pm

  44. What about splitting up the servers? Surely they could simply add in some “battle” servers? That way if you want to play ageII as it is, or to practice how to play the game go to a colonise only server. If you are in it to dominate and destroy then get into the “battle” server. Seems simple enough to me…..

    Smashergood

    2 Jul 10 at 7:36 am

  45. This would be a great adition to Age 2. As an Age 1 vet, I miss conquest. An allow conquest button would be amazing, but it should be password protected, eg. like the delete city. but welcome both protected cities and conquest.

    lycurgus NA11 RBRN

    7 Jul 10 at 12:33 am

  46. smashergood is right that is a great suggestion

    Doouchebag

    7 Jul 10 at 6:25 pm

  47. How about, allowing alliances that are at war with each other the automatic ability to conquer. War status having to be declared by BOTH opposing sides, and only the Host of the alliance has the ability to declare war….

    This would mean more battles between equally matched alliances and no one gets bullied, because unmatched alliances would be less likely to fight. This should balance the game nicely

    At the moment I’m finding the game far lamer than Age 1 . I like some of the improvements, but the colonise option just makes the game less edgy.

    I’d also like the option to build a wizard tower . Giving players just one each regardless of the number of cities they have.
    Spells such as plague, change valley type, earthquake city etc,would spice the game up nicely. I know Evony has steered away from this intentionally, but I think it would be fun. These would have to have long cooldown periods though.

    CRUISE

    12 Jul 10 at 12:13 pm

  48. wizard towers? wtf is that , if were gunna do that than i want the option to build a krakkn and ill hav him lay his huge testicles on your city and smuther everyone in it

    Cmorbutts

    7 Sep 10 at 11:24 am

  49. I used to play evony1 and thought it was fine the way it was, as a new player I built up an army and joined a mid strength alliance, we worked together and eventually became a strong alliance and i became a strong player.
    I had my set backs of course but they taught me lessons.

    but how about a system where you can attck and conquer someone within say +-5% of your prestige?
    that way new players won’t get picked on by huge foes but people can still play it as a war game. kinda like space federation galactic conquest.

    cardassian

    18 Sep 10 at 1:39 pm

  50. Attack is fine, conquor is fine too, just keep 1 city un conquorable like in age 1. Coliniztion is OK too. I like both, because attacking gives you a better option to hammer someone who is really asking for a hammering. I don’t really like colonizing too much, but can live with it, and I have little respect for Whale players who feed on Krill. I’ve let a lot of players go from colonization just to keepm them in the game.

    Logan

    9 Oct 10 at 7:29 pm

  51. Not sure if anyone has thought of this but wouldn’t the game be more interesting if the Barbarians (NPC’s) randomly attacked Player cities? Since this is a war game there should be the usual (and unusual) surprises that pop up like an attack from raiding Barbarians or an earthquake (homes, mines walls need to be rebuilt), drought, farms dry up and need to be replaced, disease, populations die, Fires, assorted building need to be rebuilt, etc..
    Throwing in these curve balls once in a while would keep players on their toes and make life more interesting on Evony.
    Just my 2 cents.

    Rychard

    1 Jul 11 at 9:27 am

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