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Archive for the ‘Player combat’ Category

1 million Archers killed in one attack

with 21 comments

This attack report was posted in the Evony forums today. It is an attack report from server 52 where one player takes out more than 1 million archers in one attack. This is the most archers I’ve ever seen killed in one attack. The player making the attack is named Gil, and he used 1000 scouts, 29000 cavalry and 70000 cataphracts. He had a level 361 attack hero and was up against a level 261 attack hero. He had taken out all the layers before the archers, apart from 72 warriors, so the cavalry and cataphracts went straight to the archers and did maximum damage. The attack report is posted below, you can click on it to make it larger. Read the rest of this entry »

Written by Iwind

February 8th, 2010 at 6:25 pm

Open gate to fight

with 8 comments

Controlling your gates and deciding when to open your gate to fight is an important aspect of Evony. Some form of attacks work very well on your city when your gates are open, and some work very well when your gates are closed. All this assumes that you have filled up your wall with fortifications of course, but most cities will be filled up with that within a week after they are built. I suggest mostly archer towers and some traps and abatis as well.

If your city is well defended you usually want to have your gates open at all times. If you have your gates closed other players can easily run in with 100k archers and destroy all your archers towers and traps. Then they can send in some cavalry to take out your abatis and leave your city with no fortifications left at all. They will also most likely have taken a huge chunk of your honor in the process. Fortifications takes quite a while to rebuild so you don’t want this to happen to you. Read the rest of this entry »

Written by Iwind

February 8th, 2010 at 12:13 pm

Evony endgame – checking if opponent is online

with 4 comments

Before attacking, and especially scout bombing, strong players in the endgame of Evony it is important to figure out if they are online or offline. If they are online they can just keep their gates open if you send archers or cavalry at them, and close them if you send scout bombs having all your scouts die on their fortifications. Here are a few tricks you can use to figure out if the player you are about to attack is online.

If his gates are open you can start sending a 100k scout bomb to the target. You send 1 scout on a scout mission to land at the same time or 1 second after the scout bomb attack. Turn back the 100k scout bomb at the last second. If you see the gate is suddenly closed you know the player is online and closed his gates to defend against the scout bomb. Read the rest of this entry »

Written by Iwind

February 3rd, 2010 at 12:05 pm

Catapults, are they any good?

with 12 comments

Catapults are the most powerful units in Evony, they throw huge rocks at the enemy from a very long distance. Catapults are really cool, and for an attack force nothing beats a 125k catapult attack. There are many problems with them though, number one is that they take an extremely long time to build and you need level 10 barracks to build them in. Many players have 100 total barracks that are level 9, but very few have even close to this many level 10 barracks. In addition to level 10 barracks you also need level 10 metal casting and level 10 archery. Read the rest of this entry »

Written by Iwind

February 2nd, 2010 at 11:45 am

Evony Archer Towers

with 9 comments

Archers towers in Evony, also called Evony ATs, are simply the best fortifications there is. They stand on top of a massive wall shooting at enemy units from a comfortable position. They will gain an extra 4.5% shooting range for each level your wall is, giving them the second highest range of all the units in Evony. The only unit with higher range is the defensive trebuchet, but that unit is way too expensive and take too much room.

With a battle range of 5000 the archers towers can often shoot at enemy troops for many rounds without anyone hitting them back. I try to get as many archer towers as possible on my walls, about 14,000 of them on a maxed wall. Read the rest of this entry »

Abatis

with one comment

Abatis is the second best fortification there is Evony in my opinion. It is very important to have some of these in your city defense, but not too many. For a city with a maxed wall I usually go for about 1500 abatis. The great thing with the abatis is that it only affects cavalry and cataphracts, so it is not possible to kill off someones abatis with warrior cleaning waves. The abatis also extends combat range to 5,000 which in some battles is really important. A city without any abatis is really vulnerable to cavalry and cataphract attacks. Read the rest of this entry »

Written by Iwind

February 2nd, 2010 at 11:06 am

Defensive trebuchets and rollinglogs

with 4 comments

Defensive trebuchets and rollinglogs, often called DTs and RLs, are the two most expensive fortifications there are in Evony. They also take up a lot of space on your wall and take a long time to build, so the question is, are they really worth it? The defensive trebuchet used to be called rockfall before. It’s pretty much the same thing apart from that it now will target enemy siege weapons. They do deal quite a lot of damage in this role, but from experimenting a bit with them it seems to me it’s not worth giving away the wall spaces to defensive trebuchets instead of archer towers. Generally I have 100-200 defensive trebuchets just for layering purposes. I like to have some of each fortification there is. Read the rest of this entry »

Written by Iwind

February 2nd, 2010 at 10:57 am